Throttle Up

Project manager for interactive holographic 3D gesture-driven installation piece for GE while working at Float Hybrid.


Miya: Before & After

Game Designer of an online MMO at Spitball Entertainment.  I was responsible for level design, writing the story-lines and character arcs and implementing logic into the game engine along with QA for sprint releases.


Shrek Forever After Game

Producer of nine in-game cut scenes for Activision/Dreamworks high-profile IP.  Cinematico’s small and scrappy team created everything from concept art to full 3D render in a short time-frame.