Why Do This?
My roots are in performance and creating believable characters. I’m using this project as a jumping off point to learn how to implement the 3D pipeline into projects I conceive of myself.
This is a proof-of-concept project to test the capabilities of prosumer performance capture tools. The objective is to prepare a monologue to the point where the performance is compelling, then see how well the emotion is conveyed when the data is transferred onto a 3D character.
What Tech Am I Using?
The 3D character and the performance capture technology are made possible with Mixamo, a technology company devoted to making it more accessible for artists and developers alike to get animated 3D characters into projects at a fraction of the time it takes to generate these assets manually.
What’s the Timeline?
The scope has augmented a bit from my first post about the project. I’ve added two additional weeks to the time line so that I can properly learn the production and post-production elements.