Project manager for interactive holographic 3D gesture-driven installation piece for GE while working at Float Hybrid.
Game Designer of an online MMO at Spitball Entertainment. I was responsible for level design, writing the story-lines and character arcs and implementing logic into the game engine along with QA for sprint releases.
Producer of nine in-game cut scenes for Activision/Dreamworks high-profile IP. Cinematico’s small and scrappy team created everything from concept art to full 3D render in a short time-frame.